![]() ![]() About 1 to 2 hours of the way in you be introduced to Sephiroth who, in my opinion is THE greatest villain in any form of movies, literature, etc. From the outset it seems that this just going to be another linear RPG that you'd be seeing in the bargain bin in a couple of weeks. My feeling is that this volume will have a similar converting effect on many other readers.When Final Fantasy VII came out in 1997 it did not only give the gaming world a magnificent game full of lush graphics, amazing music, a near perfect plot, and some of the greatest characters ever to be conceived in any form of entertainment, it gave them one of the most fantastic, spellbinding, and magnificent games ever made! At the beginning of the Game you play as Cloud Strifer a mercenary for a group named Avalanche. ![]() As an ethnographer and visual artist, this text will have a prominent place in my professional library." - Sally Campbell Galman University of Massachusetts-Amherst "As I write these words now-after having read this wonderfully thorough book-I realize that I have been conducting visual, digital, and action-oriented participatory research for the last few years, much to my ignorance. By demystifying both the possibilities and lure of innovative approaches, the editors and contributors create spaces for rich, complex conversation about method, truth, stories, and the new landscape of inquiry. This text provides not only powerful examples of participatory visual methods and digital research at work, but also guides the novice researcher in how to go about this work in rigorous, systematic fashion. ![]() I consider this book, along with its companion volume, Participatory Visual and Digital Methods, essential reading for anyone committed to the values of public scholarship and interested in exploring not just the how of using cutting edge methodologies in our ethnographic research but also the why." - Susan Brin Hyatt, Indiana University-Purdue University Indianapolis " Participatory Visual and Digital Research in Action is a text I will turn to again and again in my graduate qualitative research methods course as I encourage students to explore a range of visual methods. These case studies illustrate how new technologies engender new modes of engagement and raise new questions about power and ethics in fieldwork. " What do asylum seekers in Ireland, Somali refugees in Maine and homeless youth in LA all have in common? In this exciting new collection, Gubrium and Harper show how all of these groups - and a variety of others - have used digital and visual methods in collaboration with anthropologists. These methodologies produce rich visual and narrative data guided by participant interests and priorities, key tools for collaborative work. ![]() This collection of original articles, a companion to the authors’ Participatory Visual and Digital Methods, illustrates how innovative visual and digital research techniques are being used in various field projects in health care, environmental policy, urban planning, education and youth development, and heritage management settings. ![]()
0 Comments
Leave a Reply. |